Wednesday, June 5 :: Click Link for assignment >
C: Voice Level 2 (only the people next to you can hear you and no shouting across the room)
H: Ask your team, elbow partner or raise hand
A: Work on the assignment
M: Stay in your assigned seat
P: Work till assignment is completed
S: Finishing your work
Where does your backpack go?
Where does your cellphone go?
Intermediate: Shift Key and Capitalization
Due Friday, January 26
Log in to typing.com
Click Lessons
On Intermediate Tab, Click Shift Key and Capitalization
Due Friday, January 26
10 Pts.
Students click on the Clever icon on the desktop
Sign in using the username & password (same as logging into computer)
Click on the square that says iReady
Continue until time is up!
Lessons have been assigned to them based on their diagnostic test results both in Math and Reading. Within each lesson are brain break games. The district is pushing a goal of 45 minutes per week on Online Lessons in ELA and 45 minutes per week in Math to close the gaps found in the diagnostic. Math and ELA are providing some of that time during the week, but not all.
WHAT ARE WE LEARNING: App Development...Planning!
WHY IS IT IMPORTANT: Why is it important to plan out the design of an app? Planning can save time so the developers don't spend time designing faulty user interfaces. Planning can help the developers talk through and test out ideas with the users of the app.
HOW WILL MY TEACHER KNOW WHAT I LEARNED: Students brainstorm app ideas and sketch out user interfaces in preparation for the next lesson where they will return to App Lab.
For this assignment, you will need an App Topic form and a pencil!
Now, you will create an app that teaches your classmates about any topic you find interesting. Along the way you’ll learn how to use many of the features of App Lab as well as skills that will help you when building more apps throughout this class.
Write your name and computer number on the top right.
Now, write down 3 topics that you find interesting and would like to try to make into your app!
For topics, think of things you can compare or choose one or the other (remember the choose Left or Right?) or instructions for a game etc.
Example: Takis vs Hot Cheetos (Do NOT use this example!)
One each Topic
Think through your ideas. On the topics you are interested in teaching your classmates about, explain in a few sentences what would be covered. For example, if your topic is Basketball, you would write a few sentences explaining that you would cover the rules and the origin of the sport.
EXAMPLE:
Survey your classmates!
Leave your paper and pencil on your desk
Stand up and take your back pack off!
Move to the next computer and read what the topics are and are about
Get feedback by the topic:
If you are interested in learning more place a CHECK MARK (see image above)
What was the app your classmates liked the best?
Is it something you think you can make?
Would you choose a different topic than the one your classmates liked?
Based on your research you identified requirements for what your app must teach your classmates.
Tonight...
Think about your app! What do you want it to do? What would you change based on what you have seen today?
Things you MUST have in your APP:
Minimum of 3 screens (you can have more!)
Remember a title and instructions for your app (Home screen)
Includes images, audio and text on EACH screen
A clear and easy to navigate user interface (the user of your app will know what to do easily)
Clearly communicates information about YOUR topic
You will need to fill out the following form with questions about your app!
Once completed, click SUBMIT on the form
THE FORM IS WORTH 10 POINTS (Total)
NOTE: IDK is NOT an answer!