Wednesday, June 5 :: Click Link for assignment >
C: Voice Level 2 (only the people next to you can hear you and no shouting across the room)
H: Ask your team, elbow partner or raise hand
A: Work on the assignment
M: Stay in your assigned seat
P: Work till assignment is completed
S: Finishing your work
Where does your backpack go?
Where does your cellphone go?
Typing Test Tuesday :: Due TODAY!
Log in to typing.com
Click TESTS (located on the top next to Lessons)...scroll down
TAKE THE 1 PAGE TYPING TEST (this is due TODAY): 10 Pts for the week (Test + Lesson).
Begin Typing!!
Reinforcement: Paragraph Practice
Due Friday, May 24 :: 10 Points
Log in to typing.com
Click Lessons
On Reinforcement, Click Paragraph Practice
Due Friday, May 24
10 Pts.
Students click on the Clever icon on the desktop
Sign in using the username & password (same as logging into computer)
Click on the square that says iReady
Continue until time is up!
Lessons have been assigned to them based on their diagnostic test results both in Math and Reading. Within each lesson are brain break games. The district is pushing a goal of 45 minutes per week on Online Lessons in ELA and 45 minutes per week in Math to close the gaps found in the diagnostic. Math and ELA are providing some of that time during the week, but not all.
WHAT ARE WE LEARNING: Kodu Game Lab! Kodu lets students create games via a simple visual programming language. Kodu is used to teach creativity, problem solving, storytelling, as well as programming.
WHY IS IT IMPORTANT: Computer Science and coding help nurture problem-solving skills, logic, and creativity. By starting early, students will have a foundation for success in any 21st-century career path.
HOW WILL MY TEACHER KNOW WHAT I LEARNED: This week you will complete Kodu Tutorials and give feedback as instructed!
SKYSCRAPER PANIC :: PROGRAMMING
Kodu Game Lab: Skyscraper Panic!
Today you will continue to work on the Kodu Skyscraper Panic Project!
I will show you step by step how to create the project. Please follow along.
If you decide to go ahead, please wait to ask questions!
Use YOUR FIRST NAME and LAST INITIAL!
Example: John Smith= JohnS
Pin: 0102
Click the "Keep me signed in when Kodu exits" button!
Click OK
SEPARATE YOUR SCREENS TO VIEW BOTH SCREENS AT THE SAME TIME!
TABS SHOULD NOW BE SIDE BY SIDE!
SELECT ONE TAB AND PRESS WINDOWS + LEFT ARROW
SELECT THE OTHER TAB AND PRESS WINDOWS + RIGHT ARROW
REMEMBER YOU WILL BE SAVING YOUR PROJECT!
IF YOU DO NOT SAVE YOU WILL NOT GET CREDIT!!!
Click the HOME button...
SAVE MY WORLD!
TO BEGIN...
Select LOAD WORLD
Select SKYSCRAPER (this is the file you begun already!)
PROGRAMMING KODU
Select the OBJECT TOOL
Right click on Kodu and select PROGRAM
PROGRAMMING KODU
Program KODU to move using your keyboard ARROWS
WHEN:
Click the + next to WHEN
Select KEYBOARD
Click the + next to Keyboard
Select ARROWS
DO:
Click the + next to DO
Select MOVE
ESCAPE
PLAY
Press the ESC key (Escape) key on your keyboard to return to the game. It’s time to test out Kodu’s movement!
Press the Play button (it’s the triangle to the right of the House icon on the toolbar) and take Kodu for a spin. Use the ARROW keys to drive him around on the screen.
FIND KODU
Select the OBJECT TOOL
Right click on Kodu and select PROGRAM
VIEW OPTION
1ST PERSON
Let's change Kodu's Point of View
LINE 2...
WHEN:
NO WHEN REQUIRED!
DO:
Click the + next to DO
Select the view option
Then Select 1st Person
Kodu’s new programming screen should look like this:
The player will now see through Kodu’s eyes (First Person Point of View)
ESCAPE
PLAY
Press the ESC key (Escape) key on your keyboard to return to the game. It’s time to test out your programming skills!
Press the Play button (it’s the triangle to the right of the House icon on the toolbar) and take Kodu for a spin. Use the ARROW keys to drive him around on the screen.
After trying this, if you don't like the first person point of view go change it in Programming!
FIND KODU
Select the OBJECT TOOL
Right click on Kodu and select PROGRAM
Program Kodu to collect and earn points
LINE 3...
WHEN: Bumped + Coin
DO: Eat
LINE 4...
WHEN: Bumped + Coin
DO: +Score + White + 01 Point
PROGRAMMING SAUCER
Select the OBJECT TOOL
Right click on SAUCER and select PROGRAM
Program SAUCER to roam on its own (no human controlling it!)
WHEN:
Because Saucer will be roaming on its own (with no human controlling it), there’s no need to program the WHEN box.
DO (LINE 1):
Click the + next to DO
Select MOVE
Click the + next to MOVE
Select SLOWLY
Now let's program SAUCER to shoot KODU when it sees him!
LINE 2...
WHEN:
Click the + next to WHEN...Select SEE
Click the + next to SEE... Select KODU!
Click the + next to the Kodu option and choose OPTIONS: LINE OF SIGHT (Line of sight means, that only if Kodu is in direct view of saucer, will the saucer shoot)
DO:
Click the + next to DO and choose SHOOT
Click the + next to SHOOT and choose the MISSILE option
Click on the + next to the Missile and choose the LEVEL option.
Your Code should look like this:
ESCAPE
PLAY
Press the ESC key (Escape) key on your keyboard to return to the game. It’s time to test out Kodu’s AND Saucer's movement!
Press the Play button (it’s the triangle to the right of the House icon on the toolbar) and take Kodu for a spin. Use the ARROW keys to drive him around on the screen. Is the Saucer moving? Does it shoot Kodu?
How can you make it so Kodu doesn't die right away? (try moving the saucer away from Kodu and play again!
AT THIS POINT...
SAVE YOUR WORLD!!!
YES! Again!
Click HOME button
SAVE MY WORLD!
Now that we have programmed the saucer....Let's copy and paste him!
Select the Object Tool
Hover over saucer and click him ONCE
Use the shortcut to copy him (ctrl + C) or right click Saucer and select COPY
Hover over a different area...
Now PASTE! (Ctrl + V)
Add 5 more saucers to your game!
AT THIS POINT...
SAVE YOUR WORLD!!!
YES! Again!
Click HOME button
SAVE MY WORLD!
Add a TREE somewhere in the City!
Click the OBJECT TOOL and add a Tree...
You decide which one and where!
THEN PROGRAM THE TREE TO END THE GAME...
Click the OBJECT TOOL and program the Tree...
When Scored by WHITE TEAM EQUALS 15
Do = WIN!
ESCAPE
PLAY
Press the ESC key (Escape) key on your keyboard to return to the game. It’s time to test out your programming skills!
Press the Play button (it’s the triangle to the right of the House icon on the toolbar) and take Kodu for a spin. Use the ARROW keys to drive him around on the screen.
AT THIS POINT...
SAVE YOUR WORLD!!!
YES! Again!
Click HOME button
SAVE MY WORLD!
Not sure? Ask your elbow partner what they think!
You will be asked to play your game as it is currently (with KODU and SAUCER programmed)!