Wednesday, June 5 :: Click Link for assignment >
C: Voice Level 2 (only the people next to you can hear you and no shouting across the room)
H: Ask your team, elbow partner or raise hand
A: Work on the assignment
M: Stay in your assigned seat
P: Work till assignment is completed
S: Finishing your work
Where does your backpack go?
Where does your cellphone go?
Reinforcement: Jokes and Laughs
Due Friday, May 10 :: 10 Points
Log in to typing.com
Click Lessons
On Reinforcement, Click Jokes and Laughs
Due Friday, May 10
10 Pts.
Students click on the Clever icon on the desktop
Sign in using the username & password (same as logging into computer)
Click on the square that says iReady
Continue until time is up!
Lessons have been assigned to them based on their diagnostic test results both in Math and Reading. Within each lesson are brain break games. The district is pushing a goal of 45 minutes per week on Online Lessons in ELA and 45 minutes per week in Math to close the gaps found in the diagnostic. Math and ELA are providing some of that time during the week, but not all.
WHAT ARE WE LEARNING: Kodu Game Lab! Kodu lets students create games via a simple visual programming language. Kodu is used to teach creativity, problem solving, storytelling, as well as programming.
WHY IS IT IMPORTANT: Computer Science and coding help nurture problem-solving skills, logic, and creativity. By starting early, students will have a foundation for success in any 21st-century career path.
HOW WILL MY TEACHER KNOW WHAT I LEARNED: This week you will complete Kodu Tutorials and give feedback as instructed!
This assignment is worth 15 Points :: Due TODAY!
Use YOUR FIRST NAME and LAST INITIAL!
Example: John Smith= JohnS
Pin: 0102
Click the "Keep me signed in when Kodu exits" button!
Click OK
TO BEGIN...
Select LOAD WORLD
THEN...
Select LESSONS (on top)
Click MAZE TUTORIAL 2
Click PLAY
Next Screen: Click A to Continue
IN THIS TUTORIAL...
Bro-du is lost and hungry
It's up to you to help Bro-du
YOU WILL ALSO...
Program Kodu to pick up apples
Program scoring
Program Bro-du
TIP! (White Kodu)
White Kodu's programming!
When bumped into an Apple, DO: Vanish...IT!
TIP! (Bro-du...Blue Kodu!)
When programing Bro-du to follow Kodu...Use this code to complete line 1!
When WHITE score = 3 Points...
NOW, READ & FOLLOW THE INSTRUCTIONS!
Instructions are located on the top of each page!
USE THE TIPS ON THE LEFT TO NAVIGATE!
Mouse tips and shortcuts are shown on the left!
Beyond the Tutorial
On line 6 of the WHITE kodu's program...program White Kodu to jump!
Add 6 rocks (throughout the maze) or other objects for White Kodu to jump over!
Space is located in Misc folder
.
Jump is located in Actions folder
.
AFTER PLAYING....
Try programming Kodu to jump!
Modify how quickly Kodu moves
Add other objects to the maze
Adding alternate ways to score!
NEED MORE HELP? Watch the video below!
TODAY! YOU WILL SAVE YOUR WORK!!
WHEN YOU ARE DONE...
Click the HOME BUTTON
Select SAVE MY WORLD
Click SAVE