Wednesday, June 5 :: Click Link for assignment >
C: Voice Level 2 (only the people next to you can hear you and no shouting across the room)
H: Ask your team, elbow partner or raise hand
A: Work on the assignment
M: Stay in your assigned seat
P: Work till assignment is completed
S: Finishing your work
Where does your backpack go?
Where does your cellphone go?
Reinforcement: Nitro Type Lessons
Due Friday, May 3 :: 10 Points
Log in to typing.com
Click Lessons
On Reinforcement, Click Nitro Type Lessons
Due Friday, May 3
10 Pts.
Students click on the Clever icon on the desktop
Sign in using the username & password (same as logging into computer)
Click on the square that says iReady
Continue until time is up!
Lessons have been assigned to them based on their diagnostic test results both in Math and Reading. Within each lesson are brain break games. The district is pushing a goal of 45 minutes per week on Online Lessons in ELA and 45 minutes per week in Math to close the gaps found in the diagnostic. Math and ELA are providing some of that time during the week, but not all.
WHAT ARE WE LEARNING: Kodu Game Lab! Kodu lets students create games via a simple visual programming language. Kodu is used to teach creativity, problem solving, storytelling, as well as programming.
WHY IS IT IMPORTANT: Computer Science and coding help nurture problem-solving skills, logic, and creativity. By starting early, students will have a foundation for success in any 21st-century career path.
HOW WILL MY TEACHER KNOW WHAT I LEARNED: This week you will complete Kodu Tutorials and give feedback as instructed!
This assignment is worth 10 Points :: Due TODAY!
Use YOUR FIRST NAME and LAST INITIAL!
Example: John Smith= JohnS
Pin: 0102
Click the "Keep me signed in when Kodu exits" button!
Click OK
TO BEGIN...
Select LOAD WORLD
THEN...
Select LESSONS
Click SCORE TUTORIAL
Click PLAY
Next Screen: Click A to Continue
THIS TUTORIAL TEACHES YOU....
How to use scores in your game!
NOW, FOLLOW THE INSTRUCTIONS!
Program the Cycle to score when it bumps the apple!
THEN PROGRAM THE TREE TO END THE GAME...
Click the OBJECT TOOL and program the Tree...
When Scored by Red EQUALS 5
Do = END
After you have played the game, Click CONTINUE!!!!
BEYOND THE TUTORIAL!
Let's add 5 coins!
Select the OBJECT tool
Add 5 Coins
Program the CYCLE
(add to it!)
Program the CYCLE to score when it picks up coins (just like apples!)
Select the OBJECT tool
Right click the CYCLE
Select Program
Program lines 4, 5 and 6!
Change the program of the TREE!
Select the OBJECT tool
Right click the TREE
Select Program
Change the POINTS to 5 + 5 + 2 (there are actually 7 apples!)
Change the Do to WIN!
Now the game will WIN when the Cycle picks up 12 points ( 5 coins and 7 apples!)